Even if a game doesn’t have a noclip command, it’s usually possible to hack one in using a tool such as Cheat Engine.Īnd it was possible to see how the developers had pieced it together. Which is why, when a game has a noclip mode, I always take the opportunity to escape the bounds of the level and get an idea of how it was built. It’s a part of game design that has always fascinated me. I spend a lot of time exploring videogame environments, taking screenshots, making videos, and generally admiring the art. An inelegant solution, and I really shouldn’t have to in the first place, but at least we have the option, unlike console players who can end up stuck.īut my favourite use for noclip is peeking behind the Wizard of Oz’s curtain. More than once I’ve used the tcl (short for ‘toggle collision’) command in Bethesda RPGs such as Fallout and Skyrim to bypass broken sections of a level. In buggy games where progress can be halted by, say, a door or set-piece not triggering, it’s invaluable. I don’t use noclip to cheat these days, but it’s still, often, a very useful console command.
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